![]() While Cephalofair has already released videos of several actual-play sessions to demonstrate the RPG, the game is still being playtested with a particular eye on how to make the previously GM-less Gloomhaven game easy to run. Copies of both are expected to ship in July 2024. A deluxe box set contains a GM screen, character sheets, class decks, and card holders. The core rulebook includes rules for both players and the Gloom Master, along with an adventure module designed to provide about 20 hours of gameplay. Pledges are open for Gloomhaven: The Role Playing Game on Backerkit until July 19 as part of a massive crowdfunding campaign that has raised more than $4 million. I figured it probably wouldn’t be too much work, but then I realized it was still a lot of work, but at that point we’d already invested in it.” “It just felt natural to take it full circle and go back and make an RPG, since a lot of fans said they’d be interested in that. ![]() “I wanted to create this RPG-like experience that didn’t require a GM, a big open world that you could explore and pick what you wanted to do and go through all these combats and just have a good time,” Childres told Polygon. But now he’s working in the opposite direction, using the board game’s combat mechanics as the basis for a new TTRPG. That led him to adapt many of the mechanics of the 4th edition rule set of Dungeons & Dragons into the massively successful board game, tying it together with a story that players could uncover as they go. Gloomhaven designer and Cephalofair Games CEO Isaac Childres has always been fascinated more with the combat and technical aspects of tabletop role-playing games than the actual character interactions.
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